FREESLOT
SPR_REDC
MT_REDC1
MT_REDC2
MT_REDC3
S_REDC1
S_REDC2
S_REDC3
S_REDC4
S_REDC5
S_REDC6
S_REDC7
S_REDC8
S_REDC9
S_REDC10
S_REDC11
S_REDC12
S_REDC13
S_REDC14
S_REDC15
S_REDC16
S_REDC17
S_REDC18
S_REDC19
S_REDC20
S_REDC21
S_REDC22
S_REDC23
S_REDC24
S_REDC25
S_REDC26
S_REDC27
sfx_REDC
sfx_REDC2

Thing MT_REDC1
#$Category Nederland
#$Name RedCat chill
#$Sprite REDCJ0
MAPTHINGNUM = 5020
SPAWNSTATE = S_REDC1
SpawnHealth = 1000
Speed = 0
RADIUS = 90*FRACUNIT
HEIGHT = 90*FRACUNIT
MASS = 100
RaiseState = S_NULL

FRAME S_REDC1
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = J
DURATION = -1
NEXT = S_REDC1

Thing MT_REDC2
#$Category Nederland
#$Name RedCat race horizontaal
#$Sprite REDCA1
MAPTHINGNUM = 5021
SPAWNSTATE = S_REDC2
SpawnHealth = 1000
DeathState = S_REDC3
XDeathState = S_REDC3
DeathSound = sfx_REDC
Speed = 0
RADIUS = 96*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_REDC2
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_REDC3

FRAME S_REDC3
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = B
DURATION = 4
Action = A_Pain
NEXT = S_REDC4

FRAME S_REDC4
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = C
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC5

FRAME S_REDC5
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = D
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC6

FRAME S_REDC6
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = E
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC7

FRAME S_REDC7
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = F
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC8

FRAME S_REDC8
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = B
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC9

FRAME S_REDC9
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = C
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC10

FRAME S_REDC10
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = G
Action = A_ZThrust
Var1 = 5
DURATION = 6
NEXT = S_REDC11

FRAME S_REDC11
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = G
Action = A_ZThrust
Var1 = -5
DURATION = 6
NEXT = S_REDC12

FRAME S_REDC12
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = H
Action = A_Thrust
Var1 = 0
Var2 = 1
DURATION = 6
NEXT = S_REDC13

FRAME S_REDC13
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = I
DURATION = 6
NEXT = S_REDC12

Thing MT_REDC3
#$Category Nederland
#$Name RedCat race verticaal
#$Sprite REDCA1
MAPTHINGNUM = 5022
SPAWNSTATE = S_REDC14
SpawnHealth = 1000
DeathState = S_REDC15
XDeathState = S_REDC15
DeathSound = sfx_REDC2
Speed = 0
RADIUS = 64*FRACUNIT
HEIGHT = 90*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_REDC14
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_REDC14

FRAME S_REDC15
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = B
DURATION = 3
Action = A_Pain
NEXT = S_REDC16

FRAME S_REDC16
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = C
Action = A_Thrust
Var1 = 4
DURATION = 6
NEXT = S_REDC17

FRAME S_REDC17
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = D
Action = A_Thrust
Var1 = 3
DURATION = 6
NEXT = S_REDC18

FRAME S_REDC18
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = E
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC19

FRAME S_REDC19
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = F
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC20

FRAME S_REDC20
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = B
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC21

FRAME S_REDC21
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = C
Action = A_Thrust
Var1 = 2
DURATION = 6
NEXT = S_REDC22

FRAME S_REDC22
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = G
Action = A_ZThrust
Var1 = 5
DURATION = 6
NEXT = S_REDC23

FRAME S_REDC23
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = G
Action = A_ZThrust
Var1 = -20
DURATION = 12
NEXT = S_REDC24

FRAME S_REDC24
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = H
Action = A_ZThrust
Var1 = -0
Var2 = 1
DURATION = 6
NEXT = S_REDC25

FRAME S_REDC25
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = I
Action = A_Thrust
Var1 = 0
Var2 = 1
DURATION = 6
NEXT = S_REDC26

FRAME S_REDC26
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = H
Action = A_ZThrust
Var1 = 0
Var2 = (65536)
DURATION = 6
NEXT = S_REDC27

FRAME S_REDC27
SPRITENUMBER = SPR_REDC
SPRITESUBNUMBER = I
Action = A_ZThrust
Var1 = 0
Var2 = 1
DURATION = 6
NEXT = S_REDC26